Explore how game engine performance shapes graphics, with an objective Unreal Engine vs Unity game engine comparison to help ...
An example of Decals in a scene. kDecals is a system for definition, placement and rendering of projection Decals in Unity's Universal Render Pipeline. It comes with Lit and Unlit Decal types by ...
Bring the powerful color transformation formulas of Texture Color Changer into Unity.
High dynamic range (HDR) images are increasingly employed in games and interactive applications for accurate rendering and illumination. One disadvantage of HDR images is their large data size; ...
Abstract: We introduce a novel, high performing, bandwidth-aware texture streaming system for progressive texturing of buildings in large 3D cities, with optional texture pre-processing. We seek to ...
Abstract: While model-mediated teleoperation (MMT) is an effective alternative for ensuring both transparency and stability, its potential in transmitting surface haptic texture is not yet explored.